POKE-8

POWER

CODE EDITOR

NMOS 6502 / P81 BYTES

96×64 DISPLAY

CRT: OFF
SOUND: ON
READY0 CYCLES

MEMORY / REGISTERS

I/O PORTSMEMORY-MAPPED
$D000PLOTTRIGGER AT X,YA 00
$D001CLEARWRITE TO ERASEWRITE
$D020INPUTUDLR + ACTION00
$D030RANDOMREAD NEW BYTE5A
$D040FRAME60 HZ COUNTER00
$D041SYNCYIELD FRAMEWRITE
CPU REGISTERSLIVE
A00
PC8000
X00
SPFD
Y00
FLAGS..-..I..
SOUND CHIP2 PULSE + NOISE
$0000–$00FF · EDIT CELLS
$0000
$0008
$0010
$0018
$0020
$0028
$0030
$0038
$0040
$0048
$0050
$0058
$0060
$0068
$0070
$0078
$0080
$0088
$0090
$0098
$00A0
$00A8
$00B0
$00B8
$00C0
$00C8
$00D0
$00D8
$00E0
$00E8
$00F0
$00F8
SELECTED $0000HEX 00DEC 000BIN 00000000
The immediate byte $2A moves into accumulator A$2AAXYBYTE → A

01 · MEET THE ACCUMULATOR

Load one immediate byte into A — the CPU's main working register.

Use LDA followed by #$2A.